Shared memory and context tools for agentic work.
Code Rooms
import { FeatureSection } from "./FeatureSection";
import { GraphCanvas } from "./three/GraphCanvas";
import { CameraRig } from "./three/CameraRig";
import { Stars } from "@react-three/drei";
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { NamedNode } from "./three/NamedNode";
import { FlowEdge } from "./three/FlowEdge";
const CYCLE = 10;
const ADD = THREE.AdditiveBlending;
const visitedNodes = [
{ pos: [4, 0, 0] as [number,number,number], label: "auth/index.ts", sub: "visited 2 days ago", color: "#ffb700", at: 0.5 },
{ pos: [2, 3.5, 1] as [number,number,number], label: "db/queries.ts", sub: "visited 2 days ago", color: "#ffb700", at: 1.1 },
{ pos: [-2, 3.5, -1] as [number,number,number], label: "api/middleware.ts", sub: "visited 1 day ago", color: "#ffb700", at: 1.7 },
{ pos: [-4, 0, 0.5] as [number,number,number], label: "models/User.ts", sub: "visited 1 day ago", color: "#ffb700", at: 2.3 },
{ pos: [-1.5, -3.5, 0] as [number,number,number], label: "hooks/useAuth.ts", sub: "visited today", color: "#00ff88", at: 2.9 },
{ pos: [1.5, -3.5, -1] as [number,number,number], label: "types/session.ts", sub: "visited today", color: "#00ff88", at: 3.5 },
];
const trailEdges = [
{ from: 0, to: 1 }, { from: 1, to: 2 }, { from: 2, to: 3 },
{ from: 3, to: 4 }, { from: 4, to: 5 }, { from: 5, to: 0 },
function OrbitalRing({ radius, tilt, speed, color, activationTime }: {
radius: number; tilt: number; speed: number; color: string; activationTime: number;
}) {
const groupRef = useRef<THREE.Group>(null);
const matRef = useRef<THREE.MeshBasicMaterial>(null);
useFrame(({ clock }) => {
const t = clock.getElapsedTime();
const cycle = t % CYCLE;
const isActive = cycle >= activationTime;
if (groupRef.current) groupRef.current.rotation.z += speed * 0.0018;
if (matRef.current) {
const tgt = isActive ? 0.18 + Math.sin(t * 0.4) * 0.06 : 0.01;
matRef.current.opacity += (tgt - matRef.current.opacity) * 0.04;
}
});
return (
<group ref={groupRef} rotation={[tilt, 0, 0]}>
<mesh>
<torusGeometry args={[radius, 0.03, 8, 80]} />
<meshBasicMaterial ref={matRef} color={color} transparent opacity={0.01} blending={ADD} depthWrite={false} />
</mesh>
</group>
);
function MemoryScene() {
<GraphCanvas cameraPos={[2, 8, 16]}>
<Stars radius={80} depth={60} count={1500} factor={3.5} saturation={0} fade speed={0.6} />
<CameraRig
targets={[[2, 8, 16], [-5, 6, 14], [4, 4, 15]]}
secondsPerWaypoint={8}
spring={0.032}
damping={0.85}
/>
<OrbitalRing radius={5} tilt={0.4} speed={0.3} color="#ffb700" activationTime={0.5} />
<OrbitalRing radius={5.8} tilt={-0.6} speed={-0.2} color="#ffb700" activationTime={1.0} />
<OrbitalRing radius={4.5} tilt={0.8} speed={0.15} color="#00ff88" activationTime={2.5} />
{visitedNodes.map((n, i) => (
<NamedNode key={i} position={n.pos} label={n.label} sublabel={n.sub} color={n.color}
activationTime={n.at} cycleLength={CYCLE} />
))}
{trailEdges.map((e, i) => (
<FlowEdge key={i} start={visitedNodes[e.from].pos} end={visitedNodes[e.to].pos}
color="#ffb700" activationTime={visitedNodes[e.to].at} cycleLength={CYCLE}
speed={0.18} particleCount={2} />
</GraphCanvas>
export function MemoryFeature() {
<FeatureSection
title="Pick Up Exactly Where It Left Off"
subtitle="Persistent Memory"
description="When your agent returns to an investigation across sessions, m1nd restores the full trail: which nodes were visited, in what order, across how many hops. No re-reading files. No reconstructing context from scratch. Continued in milliseconds."
align="left"
>
<MemoryScene />
</FeatureSection>