Shared memory and context tools for agentic work.
Code Rooms
import { FeatureSection } from "./FeatureSection";
import { GraphCanvas } from "./three/GraphCanvas";
import { CameraRig } from "./three/CameraRig";
import { Stars, Html, Line } from "@react-three/drei";
import { useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { NamedNode } from "./three/NamedNode";
import { FlowEdge } from "./three/FlowEdge";
const CYCLE = 10;
const ADD = THREE.AdditiveBlending;
const hypothesisNodes = [
{ pos: [-3.5, 2.5, 0] as [number,number,number], label: "handleAuth()", sub: "src/auth/handler.ts:44", color: "#00f5ff", at: 0.4 },
{ pos: [3.5, 2.5, 0] as [number,number,number], label: "validateToken()", sub: "src/auth/token.ts:12", color: "#00f5ff", at: 1.0 },
{ pos: [0, -3.5, 0.5] as [number,number,number], label: "checkScope()", sub: "src/auth/scope.ts:88", color: "#00f5ff", at: 1.6 },
];
const gapPos: [number,number,number] = [0, 2.5, 0];
const beams = [
{ from: 0, to: 1 }, { from: 1, to: 2 }, { from: 2, to: 0 },
function GapIndicator() {
const coreRef = useRef<THREE.MeshBasicMaterial>(null);
const glowRef = useRef<THREE.MeshBasicMaterial>(null);
const labelRef = useRef<HTMLDivElement>(null);
useFrame(({ clock }) => {
const t = clock.getElapsedTime();
const cycle = t % CYCLE;
const isActive = cycle >= 2.5;
if (coreRef.current) {
const tgt = isActive ? 0.4 + Math.sin(t * 5) * 0.15 : 0;
coreRef.current.opacity += (tgt - coreRef.current.opacity) * 0.07;
}
if (glowRef.current) {
const tgt = isActive ? 0.08 + Math.sin(t * 3) * 0.04 : 0;
glowRef.current.opacity += (tgt - glowRef.current.opacity) * 0.05;
if (labelRef.current) {
const cur = parseFloat(labelRef.current.style.opacity || "0");
labelRef.current.style.opacity = String(cur + ((isActive ? 1 : 0) - cur) * 0.07);
});
return (
<group position={gapPos}>
<mesh>
<sphereGeometry args={[0.22, 24, 24]} />
<meshBasicMaterial ref={coreRef} color="#ff00aa" transparent opacity={0} blending={ADD} depthWrite={false} />
</mesh>
<sphereGeometry args={[0.7, 16, 16]} />
<meshBasicMaterial ref={glowRef} color="#ff00aa" transparent opacity={0} blending={ADD} depthWrite={false} />
<Html center distanceFactor={12} zIndexRange={[2, 0]} style={{ pointerEvents: "none" }}>
<div ref={labelRef} style={{
background: "rgba(5,5,22,0.93)",
border: "1px solid #ff00aa44",
borderRadius: "4px",
padding: "3px 8px",
fontSize: "12px",
lineHeight: "1.55",
color: "#ff00aa",
fontFamily: '"Space Mono", monospace',
whiteSpace: "nowrap",
transform: "translateY(-30px)",
opacity: 0,
pointerEvents: "none",
boxShadow: "0 0 12px #ff00aa30",
}}>
! structural gap detected
<div style={{ color: "#5577aa", fontSize: "10px", marginTop: "1.5px" }}>
missing: verifyExpiry()
</div>
</Html>
</group>
);
function TriangulationBeam({ from, to, color }: { from: [number,number,number]; to: [number,number,number]; color: string }) {
const bloomRef = useRef<any>(null);
const coreRef = useRef<any>(null);
const isActive = cycle >= 1.8;
const tgt = isActive ? 0.3 + Math.sin(t * 2.2 + from[0]) * 0.08 : 0.02;
const bloomMaterial = bloomRef.current?.material as THREE.Material & { opacity?: number } | undefined;
if (bloomMaterial && typeof bloomMaterial.opacity === "number") {
bloomMaterial.opacity += (tgt - bloomMaterial.opacity) * 0.06;
const coreMaterial = coreRef.current?.material as THREE.Material & { opacity?: number } | undefined;
if (coreMaterial && typeof coreMaterial.opacity === "number") {
const coreTgt = isActive ? tgt * 1.6 : 0;
coreMaterial.opacity += (coreTgt - coreMaterial.opacity) * 0.08;
<>
<Line ref={bloomRef} points={[from, to]} color={color} lineWidth={3.5}
transparent opacity={0.02} blending={ADD} depthWrite={false} />
<Line ref={coreRef} points={[from, to]} color="#ffffff" lineWidth={0.8}
transparent opacity={0.0} blending={ADD} depthWrite={false} />
</>
function ReasoningScene() {
<GraphCanvas cameraPos={[0, 6, 16]}>
<Stars radius={80} depth={60} count={1600} factor={3.5} saturation={0} fade speed={0.6} />
<CameraRig
targets={[[0, 6, 16], [5, 4, 12], [-4, 5, 14], [0, 2, 15]]}
secondsPerWaypoint={7}
spring={0.036}
damping={0.84}
/>
{hypothesisNodes.map((n, i) => (
<NamedNode key={i} position={n.pos} label={n.label} sublabel={n.sub} color={n.color}
activationTime={n.at} cycleLength={CYCLE} />
))}
{beams.map((b, i) => (
<TriangulationBeam key={i} from={hypothesisNodes[b.from].pos}
to={hypothesisNodes[b.to].pos} color="#00ff88" />
<FlowEdge key={i} start={hypothesisNodes[b.from].pos} end={hypothesisNodes[b.to].pos}
color="#00ff88" activationTime={1.8} cycleLength={CYCLE} speed={0.22} particleCount={2} />
<GapIndicator />
</GraphCanvas>
export function ReasoningFeature() {
<FeatureSection
title="Verify a Claim in One Query"
subtitle="Structural Reasoning"
description="Your agent can ask: 'does every auth call pass through scope validation?' m1nd checks it against the live graph and returns the answer — plus any structural gaps that break the assumption. A formal verification in under 1ms."
align="right"
>
<ReasoningScene />
</FeatureSection>