Shared memory and context tools for agentic work.
Code Rooms
import { GraphCanvas } from "./GraphCanvas";
import { OrbitControls, Stars } from "@react-three/drei";
import { PulseRing } from "./PulseRing";
import { EdgeBeam } from "./EdgeBeam";
import { useRef, useMemo } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
function Nodes({ count = 50 }) {
const mesh = useRef<THREE.InstancedMesh>(null);
const dummy = useMemo(() => new THREE.Object3D(), []);
const particles = useMemo(() => {
const temp = [];
for (let i = 0; i < count; i++) {
const x = (Math.random() - 0.5) * 20;
const y = (Math.random() - 0.5) * 20;
const z = (Math.random() - 0.5) * 20;
temp.push({ x, y, z });
}
return temp;
}, [count]);
useFrame(() => {
if (!mesh.current) return;
particles.forEach((particle, i) => {
dummy.position.set(particle.x, particle.y, particle.z);
dummy.updateMatrix();
mesh.current!.setMatrixAt(i, dummy.matrix);
});
mesh.current.instanceMatrix.needsUpdate = true;
return (
<instancedMesh ref={mesh} args={[undefined, undefined, count]}>
<sphereGeometry args={[0.15, 16, 16]} />
<meshBasicMaterial color="#00f5ff" />
</instancedMesh>
);
export function GraphScene() {
<GraphCanvas cameraPos={[0, 0, 15]}>
<OrbitControls autoRotate autoRotateSpeed={0.5} enableZoom={false} enablePan={false} />
<Stars radius={50} depth={50} count={2000} factor={4} saturation={0} fade speed={1} />
<Nodes count={100} />
<PulseRing position={[0, 0, 0]} maxRadius={8} speed={1} color="#00f5ff" />
<EdgeBeam start={[0, 0, 0]} end={[2, 3, -1]} />
<EdgeBeam start={[0, 0, 0]} end={[-3, -2, 2]} />
<EdgeBeam start={[0, 0, 0]} end={[4, -1, -3]} />
</GraphCanvas>